Field-Commander Rahz
EARTH 4

Field-Commander Rahz

  • ATK:
  • 1600

  • DEF:
  • 1200

  • View:
  • 3011




When this card is Normal or Special Summoned: Choose 1 Level 4 or lower Warrior-Type monster from your Deck, except "Field-Commander Rahz", and place it on top of your Deck.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
50± 8/ 100
Power Score
Intrinsic 50
Deck 50

Field-Commander Rahz — Power Evaluation

Final Score: 50 ± 8 · Confidence: Medium

  • Intrinsic: 50 · Deck: 50 · Meta: provisional
  • Primary role: Utility · Secondary: Searcher/Tutor

Why it scores here

Field-Commander Rahz is a plain Level 4 Warrior body whose only effect is to place a different Level 4-or-lower Warrior from the Deck on top of the Deck when it is Normal or Special Summoned. That is a card-neutral deck-top setup rather than a hand search or card advantage, so resource_economy and combo_conversion stay mid-to-low. The 1600 ATK and Warrior typing earn nothing by themselves; the score comes from being an easily summoned, clean Level 4 material body that is run in 7 recent decks across 6 archetypes (1–3 copies each), with no garnet or restriction cost.

Axis scores

Axis Score Evidence
Accessibility 60 Summonable Level 4 body that is run in 7 recent decks at an average of 1.86 copies, but no searcher or starter route is evidenced (observed for deck count, inferred for the access route).
Combo & Conversion 35 The on-summon effect only sets the next draw to a Warrior of Level 4 or lower and builds no board by itself; no combo boards are recorded (inferred from text, with no observed support).
Resource Economy 40 Deck-top placement is card-neutral and gives no hand advantage or refuel, so the value is limited to controlling the next draw (inferred from text).
Effect & Interaction 5 The effect has no negation, removal, or hand-trap reach (verified from text).
Material Utility 55 A Level 4 Earth Warrior with no tuner clause, so it is a generic Level 4 material that stays usable even if its effect is negated (verified from text and stats; the material routes themselves are inferred).
Resilience & Flexibility 40 One body whose effect can be negated in a single response, though the body still works as material afterwards (inferred from text); the card appears in 6 archetypes (observed).
Deck-Building Efficiency 70 Single-copy-friendly, with no garnet or locking restriction, and one copy is enough when the target pool is present (observed in copy split 1 vs 3; the restriction read is inferred).

Calculation

Weight profile: 0.7 Utility + 0.3 Searcher/Tutor (Searcher used as secondary: the effect sets the next draw, though it does not add to hand). Intrinsic ≈ 50, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clean Level 4 body that is easy to summon and run
  • Deck-top effect can set the next draw toward a Level 4-or-lower Warrior
  • Generic Level 4 material that works even if its effect is negated
  • Runs in 6 archetypes, so the line is not dependent on one home

Weaknesses

  • No hand advantage or refuel; placement is card-neutral
  • No combo, starter, or material evidence supplied
  • Effect is limited to Level 4-or-lower Warriors and cannot target itself
  • Effect is a single on-summon trigger that a single response can negate

Counters / choke points

  • On-summon effect negation (inferred from text; no counter data supplied)

Best use

Utility. Decks: Gate Guardian (2 decks), Warrior / Freed support shells (partner-observed).

Evidence & gaps

  • Verified: Level 4 Earth Warrior, 1600 ATK / 1200 DEF, effect monster (card text); On Normal or Special Summon: place a Level 4-or-lower Warrior (not itself) from the Deck on top of the Deck (card text); Run in 7 recent decks at an average of 1.86 copies (decks evidence); Spans 6 archetypes (decks evidence)
  • Observed: Top partners are Freed the Matchless General and United We Stand, each in 5 of 7 decks; Gameplay split is 4 decks Gameplay 6, 2 decks Gameplay 7, and 1 deck Gameplay 4
  • Inferred: Deck-top placement is card-neutral and sets the next draw rather than adding to hand; The on-summon trigger can be negated by a single response; The card remains usable as Level 4 material even when its effect is negated
  • Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion % inferred from deck sample only no average starter count when present: deck resilience is inferred from archetype spread











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