EARTH
4Field-Commander Rahz
ATK:
1600
DEF:
1200
View:
3012
When this card is Normal or Special Summoned: Choose 1 Level 4 or lower Warrior-Type monster from your Deck, except "Field-Commander Rahz", and place it on top of your Deck.
Field-Commander Rahz — Power Evaluation
Final Score: 50 ± 8 · Confidence: Medium
- Intrinsic: 50 · Deck: 50 · Meta: provisional
- Primary role: Utility · Secondary: Searcher/Tutor
Why it scores here
Field-Commander Rahz is a plain Level 4 Warrior body whose only effect is to place a different Level 4-or-lower Warrior from the Deck on top of the Deck when it is Normal or Special Summoned. That is a card-neutral deck-top setup rather than a hand search or card advantage, so resource_economy and combo_conversion stay mid-to-low. The 1600 ATK and Warrior typing earn nothing by themselves; the score comes from being an easily summoned, clean Level 4 material body that is run in 7 recent decks across 6 archetypes (1–3 copies each), with no garnet or restriction cost.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Summonable Level 4 body that is run in 7 recent decks at an average of 1.86 copies, but no searcher or starter route is evidenced (observed for deck count, inferred for the access route). |
| Combo & Conversion | 35 | The on-summon effect only sets the next draw to a Warrior of Level 4 or lower and builds no board by itself; no combo boards are recorded (inferred from text, with no observed support). |
| Resource Economy | 40 | Deck-top placement is card-neutral and gives no hand advantage or refuel, so the value is limited to controlling the next draw (inferred from text). |
| Effect & Interaction | 5 | The effect has no negation, removal, or hand-trap reach (verified from text). |
| Material Utility | 55 | A Level 4 Earth Warrior with no tuner clause, so it is a generic Level 4 material that stays usable even if its effect is negated (verified from text and stats; the material routes themselves are inferred). |
| Resilience & Flexibility | 40 | One body whose effect can be negated in a single response, though the body still works as material afterwards (inferred from text); the card appears in 6 archetypes (observed). |
| Deck-Building Efficiency | 70 | Single-copy-friendly, with no garnet or locking restriction, and one copy is enough when the target pool is present (observed in copy split 1 vs 3; the restriction read is inferred). |
Calculation
Weight profile: 0.7 Utility + 0.3 Searcher/Tutor (Searcher used as secondary: the effect sets the next draw, though it does not add to hand). Intrinsic ≈ 50, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Clean Level 4 body that is easy to summon and run
- Deck-top effect can set the next draw toward a Level 4-or-lower Warrior
- Generic Level 4 material that works even if its effect is negated
- Runs in 6 archetypes, so the line is not dependent on one home
Weaknesses
- No hand advantage or refuel; placement is card-neutral
- No combo, starter, or material evidence supplied
- Effect is limited to Level 4-or-lower Warriors and cannot target itself
- Effect is a single on-summon trigger that a single response can negate
Counters / choke points
- On-summon effect negation (inferred from text; no counter data supplied)
Best use
Utility. Decks: Gate Guardian (2 decks), Warrior / Freed support shells (partner-observed).
Evidence & gaps
- Verified: Level 4 Earth Warrior, 1600 ATK / 1200 DEF, effect monster (card text); On Normal or Special Summon: place a Level 4-or-lower Warrior (not itself) from the Deck on top of the Deck (card text); Run in 7 recent decks at an average of 1.86 copies (decks evidence); Spans 6 archetypes (decks evidence)
- Observed: Top partners are Freed the Matchless General and United We Stand, each in 5 of 7 decks; Gameplay split is 4 decks Gameplay 6, 2 decks Gameplay 7, and 1 deck Gameplay 4
- Inferred: Deck-top placement is card-neutral and sets the next draw rather than adding to hand; The on-summon trigger can be negated by a single response; The card remains usable as Level 4 material even when its effect is negated
- Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion % inferred from deck sample only no average starter count when present: deck resilience is inferred from archetype spread






